So I’ve been playing some creative maps lately, mainly things like getting a snack at 3am, which have more than one ending, and I wonder how do they make them. For the text dialogue, a normal conversation between you and an NPC, or one that grants an ending
Just use popups and make it so that the pop-up that ends the game gets wired to an end game device.(pop-up closed, end game). Don’t use CTAs.
So how do I make the conversations that you click to move onto the next one?
Or did you already explain
Popup closed, open popup
Thanks. What does the call to action mean?
That’s the buttons that do stuff.
they are the options in the popups. they can broadcast on channels and/or be connected with wires.
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.