How to make a game overlay so only the host can use it

Hi! Me and my brother are making a platformer, and we want it to be where the host can teleport through areas and click buttons to do certain things, but I’m in charge of the channel-related stuff and can’t figure out how to have the teleport buttons only show up to the host. I looked at other topics, but they haven’t been working. Any ideas?

Okay, so set the visibility scope of your overlay to player. Then, choose how you want it to be activated. Just so you know, if the host gets it immediately, I would suggest making a spawn pads set only for the host to spawn at. Then add a trigger which activates the overlay.
(You’ll need the trigger to deactivate itself so that other players don’t accidentally use it. You have two options, either set the max triggers to 1, or have it broadcast on a certain channel and deactivate on the same)

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you can use a overlay that is set to not active on game start then, you can add a lifecycle to “when game starts” wire it to show the overlay (the lifecycle device only runs the attached devices to the host) then you can make it so that the host teleports into a room with buttons that run specific things (if you dont have the season ticket) on the other hand if you have the season ticket use the popup call to action device to make a admin panel-like popup.

oh yeah, sry that i fogor to tell you to set the overlay visibility scope to player

I figured it out. Thanks! :grinning_face:

can you mark smth as the solution tho? Good luck!

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