If you want to make a storm for your Gimkit battle royale, this is the guide for you! It is anti-AFK, thanks to the zones always being active, while the triggers turn on and off, and it also has no small gaps between zone devices, since it doesnât use the zone device as the damaging area. I had some ideas for making this before, but this one fixed all of the problems that I had. Here are the previous ideas, which all used the same broadcaster that I have in this guide:
- Using the zones as the damaging area
This didnât work because there were gaps between the zones, creating safe areas in the middle of the part that should be damaging you. - Using the zone as the safe area, but activating the zones instead of triggers for advancing it
This didnât work because you could camp on the edge of the safe area, and when it advanced, it disabled the damage until you exited and entered the storm again.
Finally, I came up with this. You canât camp out on the edge to disable damage, and there are no tiny safe areas spread throughout the storm. Hereâs how to make it:
Supplies
For the channel broadcaster used to advance the storm:
- 1 Lifecycle(Game Start)
- 1 repeater(you can also use a trigger recursion loop)
- 1 counter
- 1 number property âstorm circleâ
- 1 trigger
- 1 notification
For the damage:
- 1 damager
For EACH zone used:
- 1 zone ofc
- 1 repeater(you can also use a trigger recursion loop)
- 1 WIRE repeater
- 1 trigger
- A whole bunch of bushes
Building
Assume that all triggers have the options:
- Visible in-game: OFF
- Trigger by player collision: OFF
Channel Broadcaster:
- Place the lifecycle down.
- Place the repeater down, making sure the setting âTrigger task on startâ is set to OFF.
- Set the repeaterâs delay to whatever you want the interval between storm advancements to be.
- Wire the lifecycle to the repeater(event occurs â start repeater).
- Place the property down.
- Place the counter down, setting its âUpdate propertyâ setting to ON and set âProperty to updateâ to âstorm circleâ.
- Wire the repeater to the counter(repeater runs task â increment counter)
- Place the trigger down, wiring the property to it(property value changed â trigger).
- Make a block for the trigger(when triggeredâŚ):
- Place the notification down, setting its notification title to âThe storm has advanced!â or whatever you want the message to be, and the âSend notification toâ option to âEverybodyâ.
- Wire the property to the notification(property value changed â send notification)
The finished product should look something like this:
Damager:
The damager is simple enough, just place it down and give it a âWhen recieving on channel âstorm dmgââ block:
Storm Circles:
Keep in mind that you will have to repeat this process for every storm circle that you have. Also, set the repeater that you placed for the broadcaster for it to stop after a number of repititions, that number being the amount of storm circles you have.
- Place down a zone, and while it may sound strange, make sure it IS active on game start. Set the size of this zone to the size of the safe zone for your first storm circle.
- Place down a repeater, wiring the zone to it(player enters zone â stop repeater).
- Place down a WIRE repeater, connecting the zone to it(player leaves zone â repeat pulse)
- Wire the wire repeater to the normal repeater(pulse is repeated â start repeater)
- Place the trigger down, and set its âActive on game startâ setting set to OFF.
- Wire the repeater to the trigger (repeater runs task â trigger)
- Set the trigger to activate when its corresponding storm circle channel is broadcast on, and for it to deactivate on the next, e.g. activate on stormcircle3, deactivate on stormcircle4.
- Take a bush and set it to:
- Shadows enabled: OFF
- Collision enabled: OFF
- Alpha: 0.60
- Visible on game start: OFF
- Show when receiving on corresponding storm circle channel
- Copy that bush and place it all over your storm circle! The best you can do is to make it look like a poisonous gas, because there really isnât a way to make it look like the real Fortnite stormâŚ
Here is what a single circle may look like:
And multiple:
Sorry about all of the other stuff, Iâm taking these screenshots in my battle royale map.
EDIT | Final result GIF(as requested):
There is other stuff going on, this is because, just like the screenshots, this GIF was taken in my battle royale map.
Extra Additions:
No spawn AFK
When I first tested this, I found an issue that if somebody goes AFK at spawn, the storm wonât actually damage them. So, there are two things you can do to fix this:
- Use a movement meter AFK detector that will eliminate somebody if they stay AFK for too long
- Use a game start lifecycle that will activate all of the repeaters from the first storm circle that engulfs the spawn points to the very last.
I will show you how to do the lifecycle in this guide.
- Make sure to do this to all of the storm circle repeaters after and including the one that engulfs the spawn pads: set it to activate on channel âstart repeatersâ.
- Make a game start lifecycle broadcast on âstart repeatersâ; you can use the one you used for the broadcaster!
Itâs really that easy.
Conclusion
A special thanks to @Blackhole927 for giving me the idea of using the zone device as the safe area instead of damaging area.
If you have any suggestions for additions to this guide, feel free to comment them. Thanks for using my guide, and I hope your adventures with your storm are successful!