That’s not really the point of the guide, but ok.
I know, but when I see art that I can help imrove, I just have to say something, but great guide, I need this for the movie.
The art actually makes it much more tedious to do, because doubling the devices that make up the car means doubling the amount of work required to make the car.
Nice guide! I like that you’ve made a guide on recently asked questions.
VROOM VROOM
Wenk…
Translations will be blurred
Translation: Pretty cool guide, too bad gimkit is laggy for me…
Hey thats my thing you stole that
ok
Nice! This is pretty cool!
im confused, how do i do the wiring for that?
Basically, let’s say you have three props:
1 __ 2 __ 3
wire 1 to 2 and say “if 1 appears, make 2 disappear”
and then using channels say “if 3 appears, make 2 disappear”
ok thanks! i was rly confused, but great guide overall! Luv it!
oh, also, how do I wire them if each car has 3 different parts of props in them?
Same thing, but instead of having 1 2 and 3 you could have 1a 1b 2a 2b and 3a 3b
so like this:
1a 1b __ 2a 2b __ 3a 3b
when 1a appears make 2a and 2b disappear
when 3a appears make 2a and 2b disappear
it’s exactly the same system, just more wires.
ohhhh ok that makes sense now thanks
will players be able to ride in the car?
Yep, that’s why its a drive-able vehicle.
?
This sounds like a help thing, do you want to make a help topic about this? This isn’t really the place to debug programs. However, I would start debugging by making sure each zone makes SOMETHING appear and disappear, then make sure the car moves right. The first step in debugging is always breaking things down into little steps so you can see which step is failing.