bbryant
September 27, 2023, 3:50pm
1
i need help on How to make a door open and close and lock
Hey @bbryant , welcome to the community. Can you specify what you mean by open, close, and lock? Are you using buttons for said door?
bbryant
September 27, 2023, 3:52pm
3
@ruroreggie im kinda new on this so i just want to make a way to have a door that opens and closes and possible locks thanks
Nevermind, I found something.
you need: 1 barrier, 2 buttons, 2 wire repeaters.
put buttons in front and behind the barrier then make buttons invisible
[Screenshot 2023-05-25 10.02.37 PM]
place 1 wire repeater by both buttons then connect wires to one button to the repeater next to it and do the same with the other button and repeater make sure the wires say (button pressed > repeat wire pulse)
connect both buttons with wires to the barrier and make it say (button pressed > deactivate barrier)
Connect the wire repeater…
In this tutorial, you will learn how to use checks and props to make a cool looking door!
What you will need:
[g1]
1x Checker
1x Zone
1x Prop of your choice
Instructions:
Place down a checker. Inside of it, have it run one check. That check should check if the player has a key, so make it check for an item amount greater than zero.
Next, run a wire from the zone to the checker for when the player enters the zone, the checker will check if the player has a key. Run a wire from the checker …
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Mhm. On my post, mark the solution.
How to mark a solution
Here is a guide if you want the door to be opened only by an item(such as a key).
There are guides that can help you make a door open when you insert green keycards or stuff like that, but the problem is, you don’t get the keycard back…If you use a item granter to give it back, for whatever reason, it doesn’t work. Same with using vending machines that grant the item back. So, here’s how to make a door that only allows you to open it if you have a certain item in your inventory…Works best with doors that close after an amount of time…
Items Needed:
Property x1
Button x1
T…
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Welcome to the forum, @bbryant ! Check out the new-user-must-read and forum-tips for more easy help! Read the Community Guidelines for a gist of the rules. If you ever run into a hard problem, just ask away! After all, this is a community forum!
Remember to mark a solution to avoid clutter!
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Haiasi
October 3, 2023, 10:21am
10
Hey @bbryant ! Please mark the post that solved your problem a solution.
system
Closed
October 3, 2023, 1:21pm
11
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