How To Make A "Dash Potato"!

I was experimenting with a new item “The Dash Potato”! When You Pick Up The Potato, It Makes You Dash The Next Time Your Fire A Gadget. Then The Potato Is Dropped. Here’s How To Make it! :grinning_face:

Devices Needed

Property (10 Memory)
Lifecycle (50 Memory)
1 Checker (35 Memory)
Wire Repeater (5 Memory)
Item Granter (35 Memory)
Inventory Item Manager (215)
2 Speed Modifiers (10 Each)
So A Total Of 370 Memory!

2.

Step 1 : Property And Inventory Item Manager

  • Title Your Property “Potato Dashes”
  • Set It To A Number That Starts At 0
  • Player Scope
  • Set Inventory Item Manager To Potato
  • Set To Use By Default
  • No Item Alerts
  • Set Max Amount To 1
  • Set To Update The Potato Dashes Property

Step 2: Checker And Lifecycle

  • Set Lifecycle To On Player Fires Gadget
  • Set One Checker To Check If The Potato Dashes Property Is = To 1
  • Wire The Lifecycle To That Checker (Event Occurs → Run Check)
  • Set The Item Granter To Potato And -1
  • Wire The Checker To The Item Granter (Check Passes → Grant Item)

Step 3: Speed Modify

  • Set One Speed Modifier To 4x Speed
  • Keep The Other One At 1x Speed
  • Set The Wire Repeater To 0.1 Seconds Delay
  • Wire The Checker To The 4x Speed Modifier (Checker Passes → Set To Speed)
  • Wire The Checker To The Wire Repeater (Passed → Repeat The Pulse)
  • Wire The Wire Repeater To The 1x Speed Delay (When Pulse Received → Set To Speed)

Notes:

  1. You Don’t Have To Use The Potato Item
  2. I’m Gonna Add This To My Game That Already Has A Sprint Function So Tell Me If You Have Any Ideas Of How To Do That!
11 Likes

Is this a dash than can only work with a certain item?

3 Likes

Am i allowed to use other items or is only potato legal.

2 Likes

When You Pick Up The Potato, It Makes You Dash The Next Time Your Fire A Gadget. Then The Potato Is Dropped!

3 Likes

You can use what evr you want!

You should add this and make an introduction… this guide is pretty good and unique, I never thought about this.


And use dropdowns to organize the steps and add images for visual learners.

Summary

This text will be hidden

3 Likes

I didn’t want to use drop downs because it makes the guide look really small.

Yeah, Jhan is right. Organization can sometimes make people “trust” your guide more, if that makes sense.

Also, if not already done, note that you don’t just have to use a potato.

Sometimes, less it better.



I checked, and I didnt find any guide that might make this one a dupe. But if I’m wrong, someone let me know.

I’m keepin’ my eyes on you..

(psst. I’m joking)
@Neon11 ^

6 Likes

I would never copy someone :frowning: . This Was An Original Idea

:slight_smile: its ok @Blackjack

1 Like

This is a very cool guide!

Does anybody have any ideas about how to make this work with the sprinting mechanic? The speed Modifiers would not work,

Cool! I can use to create a PvP game or even anything!

Noice guide!


Is it just me or do you capitalize every word you say…?
No offense or anything


Intro is a bit choppy but pretty good.
Conclusion needs more of a wrap up but good “Notes”
As others said, organize it with dropdowns. It might look little but it looks way neater.

Try using bigger fonts to vary the looks of it, you know?

Like this

Put an = under the word.


Very creative though!

4 Likes

Guys its a dash potato! A POTATO. A POTATO. A potatoto

So…

Bump