Sorry to bump but here’s a TL;DR summary!
Pressure plates in Gimkit? Everyone acts like it’s no biggie, but they glitch out and you’re left staring at a zone like it has three heads. This guide fixes that—super simple setup that works in top-down OR platformer, no buggy counters or “why is it -3?!” moments. Perfect for puzzles, traps, doors, whatever.
Quick make:
- Drop a zone where players step (top-down: exact spot; platformer: feet-level, not buried/floating).
- Enters: channel “plate_step” | Leaves: “plate_leave”.
- Slap a prop on top for looks if you want.
Make it react:
- Door: Barrier starts visible/colliding → hide on step, show on leave.
- Trap: Damager → trigger on step.
- Light: Prop/light → show on step, hide on leave.
Multiplayer (the non-broken way):
- Counter starts 0 (min 0, max whatever).
- Zone: +1 enter, -1 leave.
- Checker: If counter >0 → “plate_active” (hide door), else “plate_inactive” (show).
- Handles 1-10 players, no turning off early or negatives.
Quick fixes:
- Zone too tiny/inside floor? Nope.
- Channels misspelled? Check.
- Counter goes negative or checker =1? Fix to min0/>0.
- Barrier collision off? Turn it on.
This is for a CUSTOM pressure plate. If you want something simpler and more memory-efficient, a trigger should do the job.