How to make a cool item zone that opens to players with a certain score! Difficulty: 🟨

Hi people! Today we will be making a door that only opens when a requirement of a property is met. Captures of a flag can be interchangeable with other things as well.
Let’s get started…
VITAL. Make sure everything applies to PLAYER ONLY. When the counter, barrier, property, etc, change, make sure it applies to only the player.

1: After making a capture system, make the flags send a signal when: Flag returned to base

2: Make a system like this…
System; ignore the top trigger
A property, counter, and trigger.

3: Set the trigger to receive the: Flag returned to base" command.

4: Make a block system like this:
image

5: Have the trigger send out a signal.

6: have the counter receive it.

7: Make a the property anything that helps you remember: Captures by a player. MAKE SURE THE PROPERTY IS THE NUMBER TYPE.

8: Set the counter to where when it updates, it changes the property you made.

9: When the property updates, make it send out a signal.

10: Make a checker, and barrier blocking off an area.

11: Make the checker check when the property updates and sends out its signal.

12: Have the check be: Value of Property. IT MUST BE A NUMBER TO WORK.

13: Make sure the property is the one you used before.

14: Make the check for greater than. >

15: Set the number to one LESS THAN the requirement you want for the item zone to open. In my example, I wanted it to open on 3 or above, so I set it to greater than 2.

16: When the check passes, make it transmit a signal.

17: Make the barrier disable when it receives the signal.

And that’s it! Have a good day!

5 Likes

Okay, I do have to admit, this IS pretty cool

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Great guide, but a few things, try not to make a wall of text. Also, variables don’t save in between block uses.

Also, you might want to put step 18 at the start, as like a warning, or its own part, since it would be very tedious to go back through and change everything.

@getrithekd What do you mean by variables don’t save?

When a block has finished running, all the variables’ values are deleted. So each time, a variable is blank when starting. That’s why you need properties.

Oops
Well, not to be ignorant or rude, but it does work either way. It seems to work for me.

can you also add pictures?

Ohhhh! That’s probably because the counter updates the property! So you don’t need the blocks!

3 Likes

What should I include screenshots for?
Sorry, this is my first guide. Lol.

Correct. I think that’s how it works.

to like show the viewer what your talking about! so like from step 5 to 17!

To be done. ^
( I am so done with this character threshold)
Also It will probably take a while because I also have stuff I do outside of these forums.

Nice job! After all, it’s a “cool item zone!” Actually a really creative thing!

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Whoopsie, I bumped into this

and then I did it again, my bad ^

bumpity bump bump bump

Bumpity Bumpity bump bump

No more bumping after the fifth one.
Anyways, nice guide!

(P.S. that wasn’t a bump…)

When was this rule made?

1 Like