How to make a colon-separated timer (Difficulty: 🟨)

you should beale to use point zero’s to do that.

If you want to only count seconds, you don’t need like 95% of the guide. Just make a triggerloop, then connect it to a counter that is linked to a property. Have that property connect to a game overlay through blocks, and you’re done!

Oh, you said tenths of a second? How much lag are you comfortable with?


Here

Did you double check every part of the code?

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I’ll check it now.

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thx for the help.
also i would like very little lag and well the tenths of a second(s) was something extra i was thinking of adding to add suspense to the timer.

Ok. Here we go. You would need to use the “Seconds in Game” block, as it is a low lag option that can get hundredths of a second. Go play around with that block and see how it works while I go get photos of my setup.

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ok i think i finally got it
image
image

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Why does that work? You’re doing nothing but rounding down.

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yes it does indeed work! idk why but i think the division was messing up before so i tried different numbers until it did…

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I have only just now let the timer count to 0 but it kept stopping at 1

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I changed it so you can customize in game how much time is on the timer.
(It definitely didn’t take me an hour .-.)

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This colon-seperated timer guide was quite useful to time how fast I could
bump into something…

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how would you do this with text?

Replace the game overlay with text.

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are there any special changes if I want it to be 5 min?
@clicclac

Uhhh probably ¯ \ _ ( ツ ) _ / ¯

"question for whereismycrown

who exactly is gimsolver_alt?

Why would he know? Plus, he said it’s probably someone from school.

If you were to look at his posts, he says that he know who gimsolver_alt is, which i highly am intrigued about (not who he is irl)
anyways, time to get back on topic


unnamed (1)

I don’t think so, just stop the timer at five minutes.

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