First, what is a class system?
A class system lets a player select a certain loadout (or class) that they can use in battle. This would force them to use that weapon and no others unless they reset their class.
First, you will need a few buttons to give a class. Set the buttons to send a signal (found under the “channels” tab) when they are pressed and to deactivate when they receive the signal(channel) they sent. Finally, set the buttons to reactivate when a signal is received (This will be X, for this guide). Do this for all of the buttons and have their scope set to the player. Finally, attach the buttons to item granters with weapons in them, and when a class is selected, they cant get another weapon
To make a reset class button, have it so that when it’s pressed it sends out X to all the buttons. Then use item granters to remove Every single weapon from the player when X is pressed and you’ll be done.
You can make a system to change the type of ammo granted when a class is selected, but that will be in another guide and takes a while to explain