This is an INSANE GUIDE so I will need you to sign a “terms and conditions” before we start
Chrysostom is not responsible for any insanity caused by this guide
This project takes up about 6.6% of memory, I agree to continue
I agree to the terms and conditions
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Without further ado, let us begin!
how this works & materials
So when the player presses a button, the player’s speed is set to 0 (auto seat belt)
Then we use triggers (block code) to teleport players one block forward in 0.1 seconds
Materials
1x camera view
2x Property
1x button
1x counter
2x Speed Modifier
1x wire repeater
2x triggers
101x teleporters
construction
Terrain
make a terrain line 100 blocks long
This is what mine looked like you can do whatever to yours
Suggestion: Use tool props (my park janitors have been leaving their shovels and rakes everywhere)
Movement
This is where we use block code!
get a wire repeater, trigger, counter, and 2 property
property 1:
property 2:
counter:
starting value: 0
visible in-game: no
Property: coaster rider
Button, counter: Button pressed – increment counter
get the second trigger:
delay 0.1
visible in-game: no
Trigger by player collision: no
Now the blocks of the second trigger
Now get a wire repeater: (0.0)
trigger 02, wire repeater: triggered – send pulse
wire repeater, trigger 02: receive pulse – trigger
turn on grids, and line up 99 teleporters every block
Line them up though so that it is more realistic
for each teleporter: teleport player here when receiving on channel 1, 2, 3, 4, 5,… 99!
MAKE SURE THEY ARE NOT VISIBLE IN GAME
And one last teleporter next to the button
Connect this teleporter to the counter: teleported here – reset counter
teleporter to Speed modifier: teleported here – set player to configured speed (1.00)
Now connect the first teleporter (powered by the channel “send player into seat”) to the wire repeaters
AND YOU ARE DONE!!!
Play the roller coaster
In my bio, I have a link and you can use that link to ride the roller coaster!
Keep it cool!
— Chrysostom