Im making a map where one of the abilities summons tornadoes is there a way to make it so when player touch it the get launched in the air?
I don’t know but I will try to reasurch it if not any I’ll try to make one
Maybe try using fragility.
If the map is set to fragility, a player being hit with a projectile from a sentry or player can launch a player into the air. You could also use a teleporter to teleport a player to a high place.
yes I’m using fragility Its the whole point of my map
I was thinking about that
Maybe there are portals (Invisible) Around the tornado, when player touches the tornado, they teleport up above a box of sentry’s. The Sentry’s attack the person and due to fragility, the person flies up in the air.
Maybe a sentry that cannot be seen sprays projectiles like scrap from a tornado knocks them into the air
is fragility the same mechanic from Knockback
Yes, knockback uses the fragility mechanic. If there is a percentage under your name and you move when you are hit by a projectile, the map is using fragility.
Another way is a zone in the tornado if you’re hit, player enter zone ----> teleport player into the sky