for my hide and seek map
Use triggers that trigger each other and to trigger them at the start is to use life cycle and use a counter to be the timer and also for the counter to have a limit to have it respawn them
that won’t work due to lifecycles not being able to tell if a player is in a zone
the use zone when player enters zone activate triggers maybe
its just like how I make among us reactor work with game overlay to activate it
let me know how it goes