This is pretty self-explanatory
Use propties and use text block code. Get triggering players name
Yeah, but how do you make it to where each player gets their own text box? It seems that if I do what you’re saying it would be just 1 player’s name over and over again
Make a zone and have all players spawn in the zone. When the players enter the zone brodcast player names.which will then update the property. The text one. And when the text receives from the said channel it will create text with triggering players name.
OOOOH I GET IT NOW. I know what you’re saying. Have it to where at the beginning of the game the number property updates. If it’s set to player scope, everybody will get their own text box
I will send you a screen shot.
ahhhh good idea! Thanks guys
This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.