Make it so every 60 seconds team 2 gets 1 point
I put all player on a specific team so it will do it for everyone on that team and whenever someone dies they go to spectator so lemme put it to the the test and it should work.
I forgot you need to set the property to “Team”, also the reason the relay is set to a random player is because if it’s everyone it will increment once for each player on that team.
I changed it a small bit for my preferences
Oh ok I will fix it
Also, the reason your original design didn’t work was the “Get Score Of Team” block would be setting “score” the score of a team.
I think you might have misunderstood me somewhere, I want it so where every 1 minute EVERY player on team 2 gets a point (once they die they go to spectator so they don’t get points anymore)
Changes
relay
counter
property
Ok that works but one last thing
How do I make so whenever team 1 tags kills someone (its not a tag thing actually) Its gives team 1 a point
What qualifies as a kill? Is it a knockout?
yes a knockout
ok, I’ll make the system
Thank you I deeply appreciate it!
Oh I gtg
@ThatGim I’m sorry for the complexity of this system I couldn’t make it any simpler.
- relay
wire
- counters
up
middle
down
- properties
team
point
- life cycles
left
left: wires
right
right: wires
- checker
wires
- wire repeater
wires
trigger
blocks
That’s not too complex
I’m confused, what is this doing? This seems very complex for the title.
I am going to mark a solution now and I no longer have a suitable name for the post