How to fix it so the times based points increase by 1 every 60 seconds

Make it so every 60 seconds team 2 gets 1 point

Use this
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  • Life Cycle
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Wire

Wire

Wire

2 Likes

I put all player on a specific team so it will do it for everyone on that team and whenever someone dies they go to spectator so lemme put it to the the test and it should work.

I forgot you need to set the property to “Team”, also the reason the relay is set to a random player is because if it’s everyone it will increment once for each player on that team.

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I changed it a small bit for my preferences

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Oh ok I will fix it

Also, the reason your original design didn’t work was the “Get Score Of Team” block would be setting “score” the score of a team.

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I think you might have misunderstood me somewhere, I want it so where every 1 minute EVERY player on team 2 gets a point (once they die they go to spectator so they don’t get points anymore)

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Changes
relay
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counter
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property
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Ok that works but one last thing

How do I make so whenever team 1 tags kills someone (its not a tag thing actually) Its gives team 1 a point

What qualifies as a kill? Is it a knockout?

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yes a knockout

ok, I’ll make the system

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Thank you I deeply appreciate it!

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Oh I gtg

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@ThatGim I’m sorry for the complexity of this system I couldn’t make it any simpler.

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  • relay
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wire

  • counters

up
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middle
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image
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down


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  • properties

team

point

  • life cycles

left
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left: wires

right
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right: wires

wires

  • wire repeater
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wires

trigger

blocks
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image

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That’s not too complex

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I’m confused, what is this doing? This seems very complex for the title.

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I am going to mark a solution now and I no longer have a suitable name for the post

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