How to debuff opponents

I already can kinda do this but some gims have .75 damage already and some have 1.25 damage if I change it back to the normal 1 my characters will lose a permanent buff or suddenly be op

Could you please elaborate?
I don’t understand fully :neutral_face:

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Set a property with a player scope to identify what classes players have, to help with the speed problem.

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I want to make a thing one player can do to make a random opponent move slower or do less damage temporarily. When it where’s off though slow ones move fast and fast ones move slow.

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I guess you can just do a speed modifier, and make a randomiser. then when you click it, or activate it, it makes someone slower, or faster.