Hello, Gimkitters! It’s me, Landyn, back with a new guide! I know, I’m supposed to be working on my tug for all the modifiers, but I just had an idea SO GROUNDBREAKING I just HAD to make a guide out of it right away. Eyes’ mechanics have eluded us ever since Gimkit Creative released, as it requires the player to look at eyes. You see, Doors is a 1st-person game, while Gimkit is 3rd-person. So, how can 1st person be achieved in 3rd person? Let’s find out. Grab your nearest optometrist, (eye doctor) because we’re giving Eyes a checkup to learn his secrets. Just don’t look at him for too long…he may be the last thinf you ever see.
What You'll Need
15 Triggers
9 Zones per Eyes Encounter
4 Properties
1 Player Coordinate Device
1 Damager
1 Repeater
Methodology
Step 1: Arrange the 9 zones in a 3x3 grid inside the room, like so. (It’s fine if part of the zone is on the wall, but make sure that ALL parts of the room is covered by a zone.)
Assign each zone a different number 1-9 in the “When Player Enters Zone, Transmit On…” part. I recommend that you do it left to right, top to bottom, to make it easier to remember.
Step 2: Place down 1 property, make it a number property, player scope, and name it “Player_Location.”
Step 3. Place down a trigger for EACH zone, that triggers when receiving on their respected channel number, and copy this block code.
Step 4: Place down a text property titled “Look_Direction,” and set it to player scope.
Step 5: Place down your player coordinates device and copy this block code.
Step 6: Create two new number properties, titled “Previous_X” and “Previous_Y,” set to player scope.
Step 7: place down another 4 triggers, each for one direction. Each trigger triggers when receiving on one of the 4 channels from the player coords device. Copy this block code.
Step 8: this is the tricky part. I have it to where the eyes concept art takes up zone space two, so looking up on zones 5 and 8 would be looking at him, looking left on space 1 and looking right on space 3. Have the repeater start the second you enter a room. Copy this code.
Step 9: Create a system where each like 0.2 second you take damage while youre “looking” at eyes.