I made a system where a lifecycle detects when a player kills someone, then increments a counter, which updates a property, that is then divided by 5 to get the damage stack that they should gain. My question is, how do I apply this property to a damage boost?
I’m not the best with properties, but blocks (like a trigger) is one way to use them, but I don’t think (and correct me if I’m wrong) that damage boost can use blocks.
Will this help?
You’d need a lot of damage boost devices and then use concatenation to broadcast to the right device.
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