How to create a stacking damage buff?

I made a system where a lifecycle detects when a player kills someone, then increments a counter, which updates a property, that is then divided by 5 to get the damage stack that they should gain. My question is, how do I apply this property to a damage boost?

I’m not the best with properties, but blocks (like a trigger) is one way to use them, but I don’t think (and correct me if I’m wrong) that damage boost can use blocks.

Will this help?

um sorry but im not the code guy, maybe ask @Blackhole927 or @getrithekd .

You’d need a lot of damage boost devices and then use concatenation to broadcast to the right device.

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