I already know how to make an original voting system, but a SMART one. For example, If a player jumps on a voting pad, a specific map is voted. Now, (They can’t vote again.)
Here’s an image to get a better point of view on what I’m talking about.
Make a checkpoint on all of them.
Set the checkpoint to were it can only be clicked once, found in the settings.
When someone hits the checkpoint, use triggers to trigger the other checkpoints to become unavailable when triggered.
If you have a limit (non season ticket holders) make a counter as well. If one of them hits 5 (the limit) they auto go to a gamemode.
ping for someone :>
@s0urgumm13z hi there :>
i got a surprise for you in bio
You can make a platform, and dig “pits” into the platform that players can’t get out of, and at the bottom of each “pit”, place a trigger that increments a property but deactivates itself after triggering (player scope)
Each pit is a voting option