How to Create a SMART Voting System

I already know how to make an original voting system, but a SMART one. For example, If a player jumps on a voting pad, a specific map is voted. Now, (They can’t vote again.)

Here’s an image to get a better point of view on what I’m talking about.


Any solutions will be appreciated!

1 Like

Make a checkpoint on all of them.
Set the checkpoint to were it can only be clicked once, found in the settings.
When someone hits the checkpoint, use triggers to trigger the other checkpoints to become unavailable when triggered.
If you have a limit (non season ticket holders) make a counter as well. If one of them hits 5 (the limit) they auto go to a gamemode.

ping for someone :>

@s0urgumm13z hi there :>
i got a surprise for you in bio :smiley:

1 Like

Can you explain that more.. enhanced?

You can make a platform, and dig “pits” into the platform that players can’t get out of, and at the bottom of each “pit”, place a trigger that increments a property but deactivates itself after triggering (player scope)
Each pit is a voting option

You mean…pictures or something? I could provide that if necessary.

1 Like

Yea, I’d like that I guess.

And being more specific. [1]


  1. Cause I am so bad at coding and making smart games. ↩︎

1 Like

Here’s a better way to say it.

Make a checkpoint on all areas with these settings


More than one trigger with these settings.

2 Likes

Okay, so am I supposed to wire from the Trigger to all of the Checkpoints?

1 Like

You can use channels instead

Yea, or channels, whatever I want to choose.

what about using zones, if they are in the zone, the counter increases, and if they are not than the counter dectreases

Or just set it up like that.

I suppose you made a cliffhanger of that.

1 Like

Never mind. Let me do the old-fashioned way. (Yours)

Thanks for the method, @Scary_Friend

2 Likes

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.