How do I detect when the player goes right, up, down and left like in gimjumper? I’m planning to create a snake game, and I think you restrict the players movements in 4 barriers, but the other parts I haven’t figured out yet.
You can use triggers and a teleporter so that one person moves, it teleports them back to the middle so they can move again.
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That is what the corrodent device if for! (Idk if I spelled it right)
Or triggers…
Someone ELSE beat me to it.
player coordinate system (slim spelled it wrong) go to block code and do this
the two properties, previous X and previous y are:
player scoped
nubmers
thanks
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