How to change background?

I am creating a Metroidvania with four areas, and I’m wondering if you can change the background from sky to something else when you hit a certain area.

Use no collision barriers!
Mark a solution if this works.

Could you possibly explain a little more? And thanks for the help!

Just grab a barrier (the device one) and turn off collision within the barrier’s settings. You should also have the option to change the color. To make it the background, click the layers button (next to the eraser, top left) and change it so it is in the below layer (i think its the below layer, but i’m certain it should say “behind player and terrain”)

Thank you, I would have never found that out.

Please mark a solution as the above post says. Thanks!

To change the background when reaching a certain area, you’re gonna need the barrier (no collision, behind player) and zone devices.

Wire the zone to the barrier like this:

Player enters zone --> Activate barrier

Then, use 2 channels (in this case, I used barrier_activate and barrier_deactivate.
Use the first channels and second channels as shown:


[FINAL RESULT]:
Screen recording 2025-05-24 4.47.54 PM

If you meant something else, let me know.

1 Like

so what you gotta do is

  1. Open the Game Editor and Access Map Options: Open the game you want to edit in Gimkit Creative. Locate and open the Options menu, then select Map Options. 2. Change the Background: In the Map Options, you’ll find a section for changing the background. Select the desired terrain from the available options (e.g., Dark Scraps, grass, etc.). 3. Create Custom Backgrounds: Barriers: Use the Barrier device to cover the sky and create a solid background, making sure to turn off collision. Props: Place props in the “behind” layer and make them smaller and darker to create background elements. Tinted Barriers: Use barriers with a color tint to create a background that matches your game’s theme. Barrier Device: The Barrier device can also be used to create custom background elements, especially when combined with other devices and props. 4. Foreground Elements: Props: Place props in the “front” layer to create foreground elements. Considerations: Be careful when using foreground elements as they can sometimes confuse players. Use props that naturally fit within the game’s context.

like for example, if you want to create a black background in a platformer, you can use a barrier to cover the sky, turn off collision, and place the barrier in the “behind” layer. You can also use tinted barriers or other props to create more detailed and visually appealing backgrounds.