I figured this out a while ago, but I didn’t know if it would work, it is actually really simple.
So I wanted to play a game of snowbrawl with a few of my friends, but we wanted to be able to choose which team we were on. So I thought of this…
Put down a life cycle and set it to On Game Start.
Then get a Pop-up and put “Team 1” in the primary Call to action and “Team 2” in the secondary call to action. You can add a header if you want, it doesn’t affect the wiring.
EDIT:
So I have found 2 bugs: If a player doesn’t press anything and just closes the pop-up, he stays on team 1, and also you must go to options, then map options, then go to teams and change it to: specific team amount, and select 2.
And to solve my bug, I figured that you can just add a THIRD team switcher and set it to: random team.
Nice First Guide, @chrysostom!
This is going to be useful for games where teams have different classes and abilities.
You can also make players be able to choose more teams by having a “Next Team” button which opens a popup for the next team.
This allows you to have a (technically) infinite amount of popup call-to-actions. (That is, until you run out of memory or the popup limit :trol:)
I tried it and it’s perfect!
Just next time remember to color code it so people know how hard it is. I would give it a because you explained it so well!
It doesn’t mean it isn’t possible, it means that it is very hard and tedious to replicate.
Take the only / or 11/10 guide, @ClicClac’s ____Land Guide.
Nice guide, @chrysostom !
And, @Jinx , 11/10 is possible… it just means something is really hard…. It’s possible in real life too… fractions dont have to equal 1. 11/10 is equal to 1.1