I am making a game where there is two modes you can select at the start of the game. I want to have it where when you get knocked out you loose all of your items. I found that this ruins the other selectable game mode for when you get knocked out you loose all your items. The items in my game are used to progress further but, when you get knocked out you lose it all and have to essentially start over. In summary I need to have a button activated “delete items on knockout” setting.
Thats in the map settings.
I thinks its under the items tab.
No that affects my other game mode though
Use item granters, you can also grant negative items to remove them from their inventory.
You can place a trigger in between the life cycle and item granters and deactivate it when the players choose the other mode.
Use a lifecycle. When player knocked out, wire/channel it to a button. When the button is pressed, use another device to clear inventory.
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This should work thank you!
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