I’m Working on this at a steady pace…Please be patient and do not edit without my permission.
Easy, Simple Version
You place down a trigger.
Go into block code and make it like this but as many randomizing functions as needed. (add or subtract options as needed)
You place down a trigger.
Go into block code and make it like this but as many randomizing functions as needed. (add or subtract options as needed)
Here you go, just have what you need to happen be based off the broadcast signal. And if you do need it repeated then make the last randomizer in the cycle transmit to trigger the first randomizer in the cycle(for fnaf? having continuous attack cycle of leave restart cycle of approaching the office). If it isn’t working or ya want me to personalize it for your needs let me know!
set [var] to random integer from # to #
broadcast message on channel | create text with “Option”
[var]
How this works is that the first line picks a random number from # to # (for example if you have 5 channels, make it 1 to 5)
The second line then broadcasts a message on “Option” and the value of the variable and it shortens the code tremendously.Credit to Zypheir
Look closely at the code in the screenshot. A var is set to a random number between 1 and 5. There are 5 if statements to check if it is each one. You can then transmit on a channel inside each if statement.
I don’t even know why you guys still don’t use concatenation. For starters, it’s not even that difficult to comprehend. All it’s doing is making your life better by making custom channels, in a way.
This is a perfect example of how to correctly use it.
I’ve used that method in this guide for coordinates. I grabbed the current player coordinates and transmitted them on a channel, so if anything is right next to the player, it triggers.
@Blackhole927 Please close this…Sorry for the inconvenience but I cannot work on this…I’m no longer a gimkitter sadly…My m<0>om took away my gimkit so I cannot do forum guides anymore…