Help me please
How to STOP wire repeaters!!
just use a trigger loop instead. you cant deactivate wire repeaters
Yeah. Plus repeaters are memory inefficient.
no
You can replace all of the wire repeaters with wired triggers and deactivate them all on a specific channel.
why not? they’re the best loop
no they ARE NOT
Hey, hey, hey. They take up 500 memory. Triggers take up 40.
they definitely are. triggers are 10x less memory than them
ok so I still use them
Cool. But if you want your game to work, you have to use triggers as well.
WOAH WOAH WOAH, This is getting almost as controversial as the weird hypocrisy thing and can someonse answer @Nature_Boy_Drama16 's Question
gtg for the day bye bye
we already did.
You’ve been given a solution that will work, it’s up to you to use it
Also if you want to continue arguing that repeaters are not memory inefficient, read the first maybe 50 comments on this post. You can watch people actually get converted from liking repeaters to trigger loops haha. https://forum.creative.gimkit.com/t/please-never-use-repeaters-and-a-guide-on-looping/22267/
I also want to point out this isn’t an insult to you in any way- we’ve all used repeaters, in fact, my very first project used them. Honestly, we’re just trying to help you improve your map making skills by recommending better ways to do things, so I’m sorry if it came off as inferring you were inferior or stupid.
We all have done this before, and we all have improved. You can too
instead of a wire repeater just put a trigger there instead. Put in a delay time for the trigger LIKE the wire repeater. wire up the thing that deactivates the trigger(used to be wire repeater) to the trigger:
thing happens —> deactivate trigger.
For some reason, hes against using triggers
yah… its weird…