So I’m making a winter-themed map with snowball fight mechanics. I want to make it so that when a player gets hit by a snowball, they lose money and give it to the player that hit them automatically. I can’t quite get this right, and I would appreciate any help or advice!
So you cannot track hits right now but you can track K.O’s
You can’t really detect hits. The devs may add this in the future though.
You can’t make a player drop an item unless they get killed. You can make it so when player gets KO’d player drops certain amount of cash. But as of right now there is no other way.
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