its kinda hard to do it tho I have seen a discovery creative map do it
Place a Zone on the water and wire it to a Respawn.
(Zone) Player Enters Zone —> (Respawn) Respawn Player
Use Triggers for the more uneven areas.
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bro just add invisible lasers around the perimeter of the water. this is the most easy est solution
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However, that adds ~200 (correct me if I’m wrong) memory per laser, meaning 800 memory (almost 1%!) to enclose a rectangle, while Zone → Respawn is just like 205-220 for the whole area. It may be an alternate idea, but it might not be the most optimized one.
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Fast delete reflexes!
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what u delete haiasi
well yeah that would work but… ehhhhh I want it to be a bit for proformal but thank you!
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