How do you make it that when you get knocked out you respawn at 1 random different place of 3?

yes

How about the first 2 spawn pads?

that is for the place you want them to first spawn at

So, you put the first 2 spawn pads in the place you first spawn at, the next 2 spawn pads in 1 of the random places you respawn in, the next 2 spawn pads in the second of the random places you respawn in, and the last 2 spawn pads in the last 1 of the random places you respawn in?

why is everybody overcomplicating this :skull:

edit: the below method is probably better

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On the other hand, if you have a lifecycle → when player knocked out, broadcast on “Teleport”, three teleporters belonging to the group called “Spawns”, and one teleporter that teleports to target on receiving on “Teleport”, with the target group being “Spawns”, then that should probably work

new lifecycle
broadcast when: player knocked out
broadcast to channel: "Teleport"

repeat 3:
    new teleporter
    group: "Spawns"

new teleporter
target group: "Spawns"
teleport to target group on receiving channel: "Teleport"
3 Likes

oh! that is really great!

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Thank you.

What exactly are you asking for? Are you saying that you want people to respawn at 3 different locations randomly?

Yes.

Just put 3 spawn pads in different spots. No block code needed.

No like lets say you first spawn at room1, then you get knocked out, then you either spawn in room2, room3, or room4

If you want people to respawn from a different place from where they first spawned:

Get a lifecycle set to when someone is knocked out, and make it transmit on a channel to 3 different teleporters. The teleporters receive the signal on “teleport here when receiving on.”

That didn’t work, I respawned at the same place that I spawned in.

Nevermind… this doesn’t work.

Did you make sure the lifecycle is on the right settings? Can you screenshot the settings of the lifecycle, one of the three teleporters, and the last teleporter?

Or, as an alternative, you could use 3 spawn pads for the places where you want the players to spawn, and for the initial spawn, use a teleporter with a lifecycle and relay.

new teleporter (initial spawn)
teleport to when receiving on: "Teleport"

new lifecycle
broadcast on channel: "Start"

new relay
broadcast on channel: "Teleport"
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Respawn?

That didn’t work, if I understood you correctly.

Lifecycle
Screenshot 2024-06-09 9.36.42 AM
1 of the 3 Teleporters


Other Teleporter