How do you make it so when you are hiding, you get something, but when you get tagged to become a seeker, you `

I am making the hide-and-seek game, and I want to keep track of how long they were hiders. I know how to make it if they got shot to de-a-th, but how do I make it if they get tagged

Check out the infection and snowy-survival tags

Try:

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You could make
lifecycle - player knocked out —> team switcher switch to (whatever team seekers are)
lifecycle - player knocked out —>item granter

Tag zones don’t register as knock outs

ik @Coolcaden26 isnt wrong

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