So, I made it so you get different explosions when you die considering which one you got
code:
but i want to make a barrier active on a color like for example
lightning=yellow
black hole=black
but I want to make it so it is what color they get from the gacha
Make a barrier say, “when sakura transmiten- activate barrier” Or replace the sakura transmiten with one of your other scenioros.
no i mean like when the player gets knocked out, and whatever color they have, it appears
.
I’m still confused. Sorry.
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Ok so like when a player gets knocked out, or forced to respawn, then when the player goes to the spawn area, the other players in the arena should see a barrier color, that the player got knocked out had
Ok, sorry I’m thinking you use a lifecycle that listens for player knockouts. Then, when knocked out transmit on channel. If I understand correctly.
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yea, and after the player gets knocked out, a barrier should appear.
But earlier on, the player would’ve bought a color for the barrier
I want that specific color to show after the player gets knocked out
Use counters.
Explosion c, defualt, so target 0.
Lightning, target 1
Splash, target 2
Sakura, target -1
Black hole, target -2
can i have an image to explain that more? Or I can just try it
Ok, I’ll get an image and go into more depth.
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So because there are 5 ending of game situations you could have one as defualt and the other 4 as ones that use a target.
Seven_Seas:
yea, and after the player gets knocked out, a barrier should appear.
But earlier on, the player would’ve bought a color for the barrier
I want that specific color to show after the player gets knocked out
Since you have to buy one color you could use one as defualt and the others have counters they increase/decrease:
system
Closed
January 27, 2024, 9:54pm
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