I do not know how to do this?
what do you want them to do in order to earn points?
Whatever they do could increase a counter, which could then update a property that the score is based off of.
how is the points calculated, like how will the players get points?
Your point system could be a certain item. If you don’t want people to give points though, you would have to disable dropping items.
Also welcome to the forums @mroets !
for each gate they pass through
The game is called key escape is you want to take a look
if you want to try it out not is sorry
So you either put a zone or trigger so that once the player enters zone or the trigger is triggered from player collision it will grant a key which with an inventory item manager updating a player-scoped number property you can keep track of the points
I am not good with properties
Could you check out my game I want it to give 10 points for each gate they go through.
/creative/map/66575fd00218d9b0c24da457 before that put the gimkit.com
This is advertising, and it’s not allowed.
Sorry, but that is considered advertising.
But about the question, increment a counter when someone gets a point. Make sure the counter updates a property and it’s player-scoped.
Sorry guys im a newbie
That’s alright, as long as you know now. Please mark a solution if the problem is solved.
Go to settings and it lets you decide how to determine the winner. If you want it to be how many gates are passed through, I’m not sure if there’s a way to do that by itself. Do they gain an item when they open a gate? If I were you, I would set it so the person with the most of that item is declared the winner if that’s what you want.
Could I use a counter
Use this, but I want to add to it.
When you make the property, set it to a number. Not text or True-False.
Make sure in map options, in score, the property is linked to the score.
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