Basically, like pokemon, the player walks over a trigger or something, and it triggers an event. After this it should spawn a random entity, yes, but how can I make that system random every single time.
There are numerous guides on making randomisers.
look through the guides or search one up.
There’s only one notable problem with that.
Most of the RNG guides have lost their images due to the image purge a while back.
I’m actively searching for one as I post this, but so far I haven’t found anything.
So just use block code of generate random number between 1 and 1000, then you can make it for example 1 to 500 be item a, and 500-750 item b, etc
Well,
Dungeonmasters idea works,
and u can use
oh the almighty word
praise bird and his nogggin
ahhhhhhhhhhhhhhhhh’
CONCETATION
oh yeah
Basically, instead of using so many if loops, make the
channel broadcast on:
create text with : Random number from 1-[random value]
I was replying to Draconic when I posted that, as an answer to looking up numerous guides on RNG, however you’re not wrong.
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