I’m trying to make a Pokemon-based game in gimkit creative. Is there anyway to make a list that updates in-game?
I’ve attempted similar game ideas, but they are hard, especially the RPG and the pokemon part. I’m not sure about the list, however.
Well just a way to keep track of obtained items in the game.
In that case, there is probobly code involved. I could suggest Properties. They are very useful in tracking resources. If you are not familiar with them, you can connect them to a counter that will raise or lower the property. There are videos.
ok. i’m not gonna mark solution yet. I’ma test it out
How would the list update? Every second, minute, an event that is triggerd?
An idea that I had for this is using game overlays to display collected items. I can send some images on how to do this if needed.
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It would update when the player obtains something. For example, if you got a pokemon, it would update the list so you could use it later.
This is a very simple task. You will need 1 Lifecycle, 1 Trigger, and 1 Game Overlay.
This first image is the settings for the Lifecycle.
Second image is settings for the loop trigger. (delay does not have to be that low)
Third Image is for the game overlay. Note that the 6 properties are 6 different items that I can collect in my map.
If you have any more questions, please let me know. This is what it looks like finished.
This is how to do the properties.
This first device is a property device. Name whatever you want the property to be called.
Second device is a counter that updates the property. Make sure content scope is set to player. ‘Mythic’ is the channel that broadcasts when the item is acquired.
I did this 6 times for the 6 properties I have above.
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