How do you make an in game list that updates during the game?

I’m trying to make a Pokemon-based game in gimkit creative. Is there anyway to make a list that updates in-game?

I’ve attempted similar game ideas, but they are hard, especially the RPG and the pokemon part. I’m not sure about the list, however.

Well just a way to keep track of obtained items in the game.

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In that case, there is probobly code involved. I could suggest Properties. They are very useful in tracking resources. If you are not familiar with them, you can connect them to a counter that will raise or lower the property. There are videos.

ok. i’m not gonna mark solution yet. I’ma test it out

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How would the list update? Every second, minute, an event that is triggerd?

An idea that I had for this is using game overlays to display collected items. I can send some images on how to do this if needed.

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Welcome

It would update when the player obtains something. For example, if you got a pokemon, it would update the list so you could use it later.

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This is a very simple task. You will need 1 Lifecycle, 1 Trigger, and 1 Game Overlay.

This first image is the settings for the Lifecycle.
Screenshot 2024-09-19 10.26.03 AM
Second image is settings for the loop trigger. (delay does not have to be that low)
Screenshot 2024-09-19 10.26.30 AM
Third Image is for the game overlay. Note that the 6 properties are 6 different items that I can collect in my map.


If you have any more questions, please let me know. This is what it looks like finished.
Screenshot 2024-09-19 10.32.12 AM

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This is how to do the properties.

This first device is a property device. Name whatever you want the property to be called.
Screenshot 2024-09-19 10.34.36 AM
Second device is a counter that updates the property. Make sure content scope is set to player. ‘Mythic’ is the channel that broadcasts when the item is acquired.


Screenshot 2024-09-19 10.35.07 AM
I did this 6 times for the 6 properties I have above.

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