Yes! Take it away NavyCatZ!
Correct! The button can increment the counter if a player presses it. However, one issue. Players can cheat by pressing the button multiple times. How do you think we can make it so they can only press it once?
Hint
I made a guide on this
Maybe you can make it so the button disappears when it has been clicked?
Yep, so how do you do that?
Starts with CH
You could also use a popup with 1 call-to-action and another one that says “next” so you can have a technically infinite number of options
You ruined the game…. While yes, you are correct! If this helps mark a solution!
Yeah but there is a popup limit I believe.
sorry my i had to get my charger, you could make it activate a channel and when it receives that channel, it deactivates
Correct! You can use a wire to increment a counter! Now ch ange the buttons text to say an option, and van! There you go, a working poll in game!
It might use a lot of memory and my game already has lots of memory, sorry but thanks for helping
Thank you so much! is there a way to see who voted?
I think maybe have a checker that checks for the option with the highest amount of votes. Then it broadcasts a message. For example: DLD has the most votes!
You could even add an option to close the poll.
I was thinking there would be a place where people go to vote instead of a button so that won’t be an issue
Yeah that’s a good idea. Maybe like a specific place where you could vote a certain way.
You could connect the button to run some blockcode in a notification (leave the notification blank for now, we’ll change the text in blockcode)
Button Pressed > Run Wire Pulse Block
Blockcode:
Set Text | Create Text with “Triggering Player’s name
has chosen the “OptionName” option
Oh thats a great idea! thanks for the info!
Should I make a guide for this because it might be helpful for people and it would be my first guide?
You could replace the button with a popup because imo its cleaner