How do you make a player start with more health after they die thats more than when they started the game

By clicking a button or a trigger

Wait, what’s the question here? Trigger → checker (Check if a property that tracks times KOed is greater than 0) → health granter

Make them get teleported after whatever happens and put a zone there. Connect the zone to a health granter.

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That’s what I did. That worked.

Make sure that you can’t walk repeatedly into the zone, and that you don’t start with the max hp your game will allow!

okay thanks i will use
that

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You could have it so the starting health is less than the max and when Ko’d grant health which will give them the extra health you want them to have.

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