I am trying to make a system where on every kill, the killer’s speed increases by 0.1. In my understanding, though, this is not possible as I cannot make a speed modifier have a variable speed multiplier.
Yeah, you’ll need multiple speed modifiers (R.I.P. Memory) for each level.
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As 0.1 is not an integer, it cannot be possible unless it is 1,2,3,4,…
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You’d need lots of speed multipliers and concatenation.
You need to repeat this for about how many times you want for normal speed to max speed and this will take up a lot of memory
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