So I’m making a Hide n’ Seek Map and the seekers tag the hiders. I tried what other posts said and it only worked for knockout maps but not for tag maps. Can someone help me?
Have a property which increases every second. When KO’d, stop increasing property. Like this
You will need:
Property 1x
Counter 1x
Trigger 1x
Tag Zone 1x
Lifecycle 1x
Property Settings:
Name: Secs
Type: Number
Default: 0
Player-scoped
Tag Zone:
your average tag zone
Make sure DO NOT RESPAWN WHEN TAGGED
Counter:
Player-scoped
Starting Value: 0
Update Property: Secs
Trigger:
Invisible, no collision
Trigger receiving on: Trigger
Triggered, transmit on: Trigger
Player-scoped
Lifecycle1:
Game Start
Transmit on: Trigger
Tag Zone → Trigger: player Tagged → Deactivate Trigger
Trigger → Counter: Triggered → Increment
Leaderboard:
Score Name: Seconds Survived
Score Property: Secs
will that work with tags? Instaed of knockouts manager
Just have them earn the same item every second they survive and use the leaderboard for amount of item.
Item Granter ---------------> Relay -------------> Repeater (One second)
You can swap out the KO manager with the tag zone
When player tagged -> Deactivate trigger
Yes, it will, I use that strategy all the time
Use that for a guide!
Hurry, there’s no guide on it yet!
Ok, I will!
Remember when you make it to show my post of why!
IDK why I care, I just do.
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