How do you do a EXP/Level system like Blox Fruits?

So how do you make one because @Coral’s EXP/Level system got deleted and I have no idea how to make one?

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Hold up: WHY did Coral’s guide get deleted? I LOVED that guide!

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guide purge
it was a storage thing

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Idk

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Oh…see, that’s kinda stup1d. Like, why take out the GOOD guides (like mine and Coral’s for instance) when you could just delete the MILLIONS of help posts?

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As for your question: idk. I guess you could use like properties and trigger block code? I’m not sure…

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All i know is that you need 2 triggers and 2 properties and block code (wich I’m a noob at block code).

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It was? That makes sense.

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edit: lol i cat chat anymore

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If someone could make one that would be cool

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thar doesn’t work lol

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I wish It didn’t got deleted because I VERY need this badly for my game

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Wow @Coral’s EXP actually got deleted.

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Thank you for being a lifesaver lol
(I think you are advertising your game but I will play your game :wink: .
(Im Back)

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Couldn’t they get rid of devices topics instead? There are clearly unneeded topics that can be deleted in there.

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Alright. So! Here’s what you’ll need.
2 Lifecycles
2 Repeaters ( YES I KNOW Repeaters are Cliche I DONT CARE)
2 Triggers
2 Properties
1 Game Overlay
OPTIONAL (But Useful): 1 Notification OR Popup (whichever one)

Step 1. Create a number property (player scope as usual) and name it EXP. Have it set to 0. When the value is changed, it’ll transmit on “EXP_Counter.” ( I like having words with underscores, it’s an OCD thing)

Step 2. Grab one of the repeaters and set it to repeat every 0.5 seconds and have it never end. (via ending on a transmit channel thingy and never set what channel it’ll end on) Then, wire one of the lifecycles (don’t change it) to the repeater. Event Occurs-----Start Repeater.

Step 3. Wire that very same repeater to a trigger. Repeater Runs Task-----Trigger. Copy this block code. (But Landyn, You Don’t Even NEED Those Variables! YES I KNOW ITS OCD :rofl:)
Screenshot 2024-10-03 11.28.01 AM

Step 4. Grab the OTHER repeater (or trigger if you’re a stickler idc) and have it set to the same thing as the other repeater, BUT! have it transmit on Show_XP. Wire the other lifecycle to the repeater. Event Occurs----(You’ll Never Guess) Start Repeater. :exploding_head:

Step 5. Grab that Game Overlay and let’s do some block code. When Receving On Channel: Show_XP.

Step 6. Grab that second Number Property and name it Level. Have it be Player Scope and Set the Default Value to 1.
Step 7. Grab that last trigger and have it receive on whatever will be the signal channel to gain XP. Copy this block code.
Screenshot 2024-10-03 11.34.04 AM

OPTIONAL: You can have that popup/notification notify you when you Level Up.

And You’re Done! I hope this makes sense!

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As Black hole 927 Said: Devices is not a trash bin.
Devices are actually very useful. However, Help Topics aren’t once they’ve been resolved.

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Devices was a trash can. Most of the topics haven’t been removed. scroll down a bunch and you see this

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Yes, but look at the more RECENT Device topics. Devices WAS used as a trash bin, but it got resolved, and NOW devices is more useful.

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@LandynSPEEDO802 you should make a reaction of @Coral’s guide so people can use it for their game!

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