How do you create a boss fight that gets stronger each time it respawns?

I need help creating a boss fight that gets stronger each time it respawns.
I’ve been working on this for two weeks but there hasn’t been a solution to solve it yet.

Make a sentry that deactivates when defeated and spawns a sentry that looks the same but has more health

You will need 3 sentries if it is a 3 tier boss do as the picture and make the other 2 sentries have more health progressifly



Also, If you need an alert use a pop up that shows up when you defeat each one

It’s not quite complete. Just placing 3 sentries with different health values won’t automatically make them appear one after another.

It’s not quite complete. Just placing 3 sentries with different health values won’t automatically make them appear one after another.

I showed you the wire it says to have the other 2 not start activated then after that it will say on each wire one kill3d= activate sentry

Erm… When sentry is defeated it deactivates and → Activates second sentry, when that sentry is defeated it deactivates and → Activates third sentry so on and so forth. Also make all the sentries not active on game start except for the first one

Summary

Don’t use wires please :sob: they are janky and channels can do much more for much less memory.

Ah, ok thanks. Better mark a solution.

One of your posts on top.

Ye I saw ty for choosing me like @JustAToaster said you can also just use channels to save memory

2 Likes

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.