I need help creating a boss fight that gets stronger each time it respawns.
I’ve been working on this for two weeks but there hasn’t been a solution to solve it yet.
Make a sentry that deactivates when defeated and spawns a sentry that looks the same but has more health
You will need 3 sentries if it is a 3 tier boss do as the picture and make the other 2 sentries have more health progressifly
Also, If you need an alert use a pop up that shows up when you defeat each one
It’s not quite complete. Just placing 3 sentries with different health values won’t automatically make them appear one after another.
It’s not quite complete. Just placing 3 sentries with different health values won’t automatically make them appear one after another.
I showed you the wire it says to have the other 2 not start activated then after that it will say on each wire one kill3d= activate sentry
Erm… When sentry is defeated it deactivates and → Activates second sentry, when that sentry is defeated it deactivates and → Activates third sentry so on and so forth. Also make all the sentries not active on game start except for the first one
Summary
Don’t use wires please
they are janky and channels can do much more for much less memory.
Ah, ok thanks. Better mark a solution.
One of your posts on top.
Ye I saw ty for choosing me like @JustAToaster said you can also just use channels to save memory
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