How do I terminate an animation?

I want an animation to end/disappear after a sentry is defeated. Any thoughts?

Maybe deactivate a trigger…


Use a ko manager that is working for a sentry
when killed → hide props

I have tried that, but the way the animation works using wire repeaters it will hide only for the length of time before wire repeater repeats.

It does not use triggers, it uses wire repeaters on game start

Switch to triggers for this. They are a LOT more flexable than wire repeaters.


is there a way to deactivate wire repeaters?


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Then you should probably switch to triggers like ClicClac said so you can deactivate them

Ok thanks i will try this…

You should only replace one wire repeater since you don’t need to deactivate all of them.

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