Then use triggers that trigger themselves, and have property counting the number of times that it was triggered. Or even better, make a counter that deactivates the trigger when it reaches 50.
Ok thank you! I think I was able to find my answer to my question; use a relay that relays for every other player.
I think the use of the resolved tag is declining, and I don’t think it should be used, since there is a solution.
Ok True
Remember, you can alays use the ‘highlight enemy indicators’ thingy in map options.
That’s why you need the repeaters.
So I just found out that it didn’t work…
Ok. I’ve never done this, so I don’t know if it would work.
Ok, can you get on the GCC so I can send you a link to the game?
Didn’t Karl say that GCC’s expired?
Ok.
I don’t know about it. It’s weird.
It says that it will be shut down at any time. Now let’s get back on-topic because other sites aren’t afflicted.
Wire the overlay to a relay that shows the players using a waypoint. Connect the overlay to a wire repeater with a 5-second delay and have that disable the waypoint
Nevermind, this won’t work.
Not what I asked for, I asked for a way to show enemy locations with waypoint’s.