I want it so that the players are fast when the game starts.
If you’re talking about how to make them faster in the in-game phase, wire a Lifecycle
(Game Start) and connect it to a Speed Modifier,
and a Relay
. (All Players) feel free to configure your speed/relay signal choice.
(The max speed is 4.00x by the way)
Wiring:
(Lifecycle) Event Occurs → (Relay) Trigger Relay
(Relay) Relay Trigger → (Speed Modifier) Set Player To Configured Speed
If you’re talking about the pre-game phase speed, (Editing Mode) click the gear in the bottom-left-corner, go to the Editing Options tab, scroll down a bit and configure the speed to whatever you want.
(You can choose between 0.5x, 1x 1.5x, 2.0x and 3x speed)
Also, Welcome to the forum, @BravePotatoGimkit!
You get a life-cycle device, Set it to game start, connect a wire from the life-cycle to a speed modifier and then your done.
Welcome by the way.
That only works for the host. It’s because the host clicks the button to start the game.
well that’s dumb.
1.make a lifecycle
2.make a speed modifier change speed to how fast they will be
3.make trigger set delay to however long they are fast
4.wire lifecycle to speed modifier event-change speed
5.wire lifecycle to trigger event-trigger
6.make another speed modifier and set to only 1 (MUST)
7.wire trigger to new speed modifier triggered set to speed
8.make relay make sure its everyone
9.wire lifecycle to relay to start task
10.wire relay to old modifier
And we arre done if does not work then tell me
You fix it by adding a relay lol. It’s actually pretty useful because the only other way to figure out if you’re the host is with blocks.
Oh. Ok I was about to say it was kinda stupid.
Welcome to the forum!
Thanks!ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Welcome to the forum!
Thanks!ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
You use a speed modifier device
Two words: Speed modifer
Another 2 words: Mark solution
Put a Zone on the spawn pad, connect that to a speed modifier through channels or wires, and make it so the it happens when they exit the zone.