Pardon my absence, next you will grab the property and give it a name. After, set it’s Property Type to number.
That’s good, now go to the counter and you see the place for properties?
Yes, click on the property section. Then have it update a property, this would be the property you just made.
okay
Now, go to the map options and go to the score section. Have the score type as property. The default is knockouts so you will have to change it. After, the score property will pop up right below it and just use the property you made not too long before. This way the leaderboard will show how long the counter has been going for each player. Oh, and the scope for the property and counter are set on player.
The score property is the one you just made.
Have you figured it out yet?
is the score property my property’s name
elaborate
Yes, use the name of your property.
This way the leaderboard will show the seconds survived. The scope for the counter and property you made should be player as well.
I am going to try it out
shouldn’t it be 2 triggers with one a delay of 1 second and the other 0, and then have that increment a counter that’s connected to a property that’s used for the score, and when player deds deactivate one of the triggers, (make sure the trigger and property is set to player scope) shouldn’t that just be it?
It should if you did everything. You had the trigger loop set correctly right?
Its scope is on player right?
I could do this in 5-10 min
just gimme a bit