everything is in title
If you’re using spectators, instead of the end game device, make it check if the player is an impostor, then make it change a property. When the property is changed, it should end the game. Make a widget that shows the property.
If it works, then make sure to mark a solution!
I tried something different, but it still contains components from @getrithekd’s way. Thank you everyone!
Add a knockout manager and a counter. Wire it to the counter incrementing it everytine a player was knocked out. Then have the counters target as, as many people in your game minus the amonut of imposters. And there u go
That wouldn’t work. If an impostor was voted out, it won’t end. And I would have to keep changing the target.
I mean it would work if there was one imposter and if he/she got voted out end the game
I don’t know how to do that either lol
No, I have my voting system. I just don’t know how to make the game end when the impostor gets voted out.
Just wire a end game to the team switcher that has the imposter team relay. Like relay triggered → player to selected team. Player switched to team → end game. For example if the imposter is team 2 then use the relay that has team 2. If you use eggnoodle’s system
Does that only work if I use their system?
I guess, i haven’t used other systems, try it!
I use @getrithekd system, and they don’t have to change teams. I don’t think it would work that way.
Ok then! Happy gimkitting!
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