Counter target reached → End Game
Counter target reached → Show ENd Game widget
Counter target reached → trigger
Trigger has the same blockcode that haiasi put.
AUO dictates that you should wire the counter to the trigger, then the counter to the end game widget, then the counter to the end game. Otherwise, the game will just end.
twice? how?
Typo. Edited to be right.
how would the wiring time change anything?
The thing wired first goes off first.
AUO runs events in the order they were done.
If you wire the counter to the end game and the trigger after, the game will end before the trigger runs the blockcode and before the property is set to the triggering player’s name, leaving a blank leaderboard.
Stillshows this.
Then the trigger isn’t putting the triggering player into the property.
Did you make sure to wire that before you activate the widget and end the game?
I did the trigger first, then the widget then the end game.
What setting do I put for the property and the trigger?
It’s only the block code that Haiasi put in.
What abotut eh property?
no settings besides making it a text property
The way I did it in GK8 is as follows:
- Set a property to the full message you want to show up.
- Have the end of game notification display that property!
.-.
whoa
complicated
It looks crazy because the message I want to send is huge. And because I’m a perfectionist, the full block code looks like this:
For a message that looks like this:
I don’t need time. I just want it to show who won.
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