How do I make sentry run

How can i allow ai to move around the map

This is not yet possible. However, gimkit allows people to suggest things on the nolt.

Welcome!

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You can’t

and @Bardy_2913 I’m pretty sure that’s already getting added next season

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In the future josh may add running ai

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Welcome to the forums! This is not doable yet, but probably will be added because it is in apocalypse.
Please mark solution.

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Although you cant add running sentries, the closest is sentries that activate and deactivate on a trigger delay timer. I dont recommend this because it wastes lots of memory.

Gimpossible

Its Gimpossible for now. We hope for the future for walking sentry

I dont think its possible… But people are doing research on it! 🔎 Research for Moving Enemies and How We Might be Able to Create One [ Pseudo-movement ] [ Post 80 for Gif ] - #69 by Qu8ck_Qu8ck
Welcome to the forums!

I just watched a video thats in that topic, and apparently you can make a moving ai!

Welcome to the forums! Unfortunately, it’s currently impossible for a sentry to actually run, but you can add many sentries within one block of each other moving in a direction with a trigger deactivating an old one and activating a new one every 0.24 seconds.

Yeah, that’s the main problem with this.

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also u should mark solution now (next to the like button)

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Yes, mark a solution on the one which most answers your question!

I guess you could use multiple counters and repeaters to make it teleport. That is what I did for a statue.
Edit: I forgot to add this, you need multiple sentries that will activate and deactivate when their counter reaches its goal. Once the counter reaches its goal, it sends a channel that will reset itself, start the next counter, deactivate its sentry, and activate the next sentry. The counter is their to give a time limit for how long the sentry can be their and the repeater is to make the counter go up by seconds.

hey @Meeeeeee could you mark a solution?

<Don’t mark it as a solution because people tell you to. Mark it when you think it is the solution>

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Oh-no it didn’t make it invisible :scream:

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