I want to make a boss in my game but they can just keep attacking respawn and attack until HP is zero and I don’t want that to happen I want it so they have to actually try each attempt to beat the boss, the boss is a sentry.
I don’t think sentries can obtain health.
Is there any other work around though?
And, if you don’t want the sentry to continue respawning, just turn off “respawn enabled”
Sentries cannot heal but you can try estimating the time a player defeats the boss so you can have sentries spawn every time it is defeated.
No I want to make it so the boss has full health evertime you get desaféate by it
Just check if the player has d1ed, if the player has d1ed, respawn the sentry.
How do I respawn it ?
I found a guide:
Try looking at that, see if it works.
=D
Umm lemme look into this rq
yes there is a workaround but it requires a lot of blocks and various devices
the work around being “pseudo hp” meaning you just make a prop with supposed hp to drain
but also requires some sort of damage dealer with blocks to decrease the prop value whether it be an obstacle or pseudo projectiles
but do note my current projectile guide
has some bugs I haven’t changed to my current system and only works when the player is constantly moving
What if you deactivate and reactivate the sentry any time player go into the boss room?
To reset the HP
Text shows what to wire
What does that mean?
I will try it c(20 characters)
Alright, hope it works ![]()
in a nutshell you’re creating hp and hp reduction from scratch with properties
It worked (20 characters)
YAY, you can set my reply as solution to show we done here
(Sorry for off-topic)
You can make the 20 character invisible like this:
< t w e n t y c h a r a c t e r s >
Delete all the spaces to make it work.
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