I know that you can make a player be a spectator if they die, but how do you make it so that they become a spectator after dying a (customizable) amount of times?
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Not exactly what you want, but there is a related guide:
This should work
Please look around before making a help post, as it adds unnessary clutter.
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Make a counter player scoped. Wire a lifecycle to it. Player knocked out => increase counter. Then set the counters target to something. This is your number of lives. Then, get a team switcher set to team spectators. Wire the team switcher to the counter. When target reached => team switch.
This is completely unrelated, but how can you make it so that once a barrier is closed for too long, another one opens, and you can not open the one you closed?
Then make a different help topic.
This was from november
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