U make an object in html and move it so it covers the object that is shown on the screen. When it’s clicked u run some js
nothing can, but it can still detect a player when in range.
can you even do that in gimkit? Im not sure if gimkit allows JS strait up like that.
I can probably make the map use a lot of creative stuff since mods can activate channels ( assuming u made the map and know the device ids )
U have to use a modified source script. They just updated so it’s broken, gotta add 2 lines of code now
alright, i wasn’t sure where, but that makes sense.
Essentially u have to modify the internal source file that gimkit loads to be able to modify it CLIENT SIDE and some server side stuff
Oh see, i can’t inspect a site on my current pc, which is why i didn’t know. But if you get it to work, maybe make a guide on how to do it.