How do I make it so the activity feed shows the name of the player that cleared a checkpoint?

You know how in Gimkit’s Knockback where when someone pixelates someone, it shows in the activity feed for everyone to see? I want to do that and personalize it. I need pictures.

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so for when they reach a check point?
edit: alr lemme cook something up rq

Yes exactly, like some Gimkit Creative maps.

Here, one sec, I can get it to you.

uhhhh, you can probably do it with blocks

ah ok kormorant already made it

Here you go:
u need a lifecycle and a trigger
images:


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yup I know how to do that

@PokeMonarch do you want randomized or just <name> reached summit ?

(Insert Name) reaches summit (Number)

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oh. woopsies
mine will only help somewhat

what he said

Just use the code that Kormorant gave you, wire the check point to the trigger instead of a life cycle.

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image
What, you can flag your own post :skull:.

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Give each summit it’s own zone & notification

Each zone will send it’s own unique channel for it’s notifification


Blocks for notification

Sorry if i don’t work, i’m garbage at blocks
Screenshot 2025-11-13 1.21.49 PM
@TheCatIsCrazy ya got some explaining to do

alr so place down a zone, checkpoint, and a trigger

put the zone over the checkpoint and wire them together like so:

Trigger settings:



now go into blocks for the trigger and create a when triggered block

sorry had to go to school so it took me a while

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Dang it. Beat me to it.

TheCat’s answer does work, but it requires a block for each checkpoint, which can be pretty strenuous on memory. A more efficient way you could do this is upon reaching the zone, it broadcasts on a channel that increments a counter and deactivates the zone.(The zone would have player activation scope.) The counter should also be set to player scope, and it should update another player scope property. When this property is updated, it should broadcast on the channel that sends the notification. The block in the notification would take both the summit they’ve reached, and the triggering player’s name.

Although this system is probably less tedious to make, as you won’t have to piece together a block for each checkpoint, it’s more mechanically advanced and I’m too lazy to make the thing myself right now, so no pictures.

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here I will try to make your system with pictures for the OP

That is my friends google doc that he forced me onto lol


alr so to do this you need to add a counter that is not visible in game and updates the property summit#
place down a property device, make it player-scoped, and a number

then all you need to do is this block code:


the zones from earlier will be wired (or channeled) to triggers that can be triggered once and are not visible in-game and max triggers 1 time
these triggers should increment the counter
and change the zones from triggering the og trigger but wire the new triggers to the og trigger

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